Based in Canberra, Australia
Press / Business contact:
Cardboard Keep is a small team making big games. Based in Canberra, the capital of Australia, Cardboard Keep was founded in 2013 by AIE graduates and is made up of 3 full-time developers and several part-time and external collaborators. CK aspires to build a low-stress and creative environment for its developers, and create meaningful, long-lasting games for its players. After launching 5 smaller games over their first two years, CK is now working on their first big project, Warden, slated to release in 2015.
Cardboard Keep was founded in February 2013 when we received office space with the AIE Incubator. We spent the next few months releasing our existing projects and working on new, small titles, all of which are available on our website. Cardboard Keep has grown and shrunk in membership as we figured out where the team fit amongst the ideas we wanted to make, and the landscape of the games industry.Now
Today Cardboard Keep is a passionate and focused team of full-time and part-time developers, as well as many on and off collaborators. We found our passion in making larger, more meaning interactive experiences and are now working hard on our first big project.
Warden PAX Aus 2014 Gameplay Trailer YouTube
Cardboard Keep Showreel YouTube
There are far more images available for Cardboard Keep, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Awards & Recognition
- "iFest Canberra 2014 Winner" - Warden: Melody of the Undergrowth
- "AIE Post-Incubator Development Grant 2014" - Awarded development funds after a three-round selection process.
- "iFest Canberra 2013 Runner Up" - Clicktraption
- "iFest Canberra 2012 Runner Up" - InconSPYcuous
- "Like a wonderful piece of art, the hand-painted scenes are incredibly expressive, coming alive with both colour and character."
- Stephen Mitchell, 'Grab It' Magazine
- "The look and playability of it at such an early stage is encouraging."
- Jeremy "Junglist" Ray, Kotaku
- "InconSPYcuous will test you. Not so much on your skill as a gamer, but on your ability to remain calm under pressure … it’s an intense experience."
- Nathan Manning, Analog Addiction
Team & Repeating Collaborator
Director, Lead Programmer, Producer
Director, 3D and Technical Artist
Programmer, Web Developer